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Dungeon Raiders 🥚 Hatch & Raid

Dungeon Raiders 🥚 Hatch & Raid

A Roblox experience owned by BigmaaanStudios.

RacingENmergeco-opidle

Description (written by the developer; not a statement by this register)

⚔ Hatch rare raiders, MERGE them into monsters, and raid your friends' dungeons together! 🥚 Hatch eggs for rare raiders 🔮 Merge raiders into SUPER raiders 🤝 Team up with friends in co-op raids 🔵 Place defenders in your dungeon rooms 🚀 Raid other players any time 🔥 Use raider powers in battle 🌱 Plant seeds and harvest food 📋 Rebirth for bigger rewards 🏛 Decorate with thrones, statues, gold, crystals, waterfalls, and more! Your dungeon keeps fighting while you're offline — come back to rewards, upgrade your team, and climb to the top! Can you build the strongest dungeon with your friends?

Last updated by the developer 11 Jul 2026, 15:19 UTC.

0
playing (measured 15 Aug 2026, 09:45 UTC)
55,156
lifetime visits
72%
liked (395 👍 / 150 👎)
767
favourites (13.9 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold (Permanent)
249 R$
VIP
149 R$
+150 Inventory Spaces
99 R$
Hatch & Clash - Starry Night Style
69 R$
Hatch & Clash - Picnic Style
49 R$
Hatch & Clash - Party Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Raider · welcome4,884 · 0.00% win
First Hatch · collection2,907 · 80.0% win
Trial Veteran · progression1,675 · 0.00% win
Coin Catcher · collection1,626 · 0.00% win
First Victory · progression1,229 · 40.0% win
Wave Hunter · other1,162 · 0.00% win
Egg Cracker · collection1,100 · 0.00% win
Tycoon · other1,067 · 0.00% win
Curator · other1,001 · 0.00% win
Golden Touch · other832 · 0.00% win
Mutation Found · other814 · 0.00% win
First Ascent · progression644 · 0.00% win
Vault King · other542 · 0.00% win
Trader's Handshake · other483 · 0.00% win
Raider Initiate · welcome348 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 73 % liked14 October 2026 — 72 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 22:3172-1
15 Aug 2026, 16:5173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.