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Analog Terror [BETA]

Analog Terror [BETA]

A Roblox experience owned by AnalogTerror [AT].

HorrorENasymmetrical horroranalog horrorsurvival

Description (written by the developer; not a statement by this register)

An Asymmetrical Horror Game ------------------------------------------ Analog Terror is a 9V1 a Asymmetrical Horror, Based on Analog Horror Entities. Survivors - Fight or Survive the Anomaly while trying to collect information. Anomalies - Hunt as many Survivors as you can, don't let them get in your way. This game Contains Flashing lights which might be sensitive to some players. [ ⚠ THIS GAME IS STILL IN BETA ⚠ ]

Last updated by the developer 12 Aug 2026, 00:50 UTC.

0
playing (measured 13 Aug 2026, 06:02 UTC)
990
lifetime visits
91%
liked (30 👍 / 3 👎)
34
favourites (34.3 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ANALOG · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86949019 August 2026 — 88 % liked29 August 2026 — 86 % liked9 September 2026 — 87 % liked19 September 2026 — 94 % liked29 September 2026 — 94 % liked9 October 2026 — 94 % liked19 October 2026 — 91 % liked9119 August 202619 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 09:1691-3
9 Oct 2026, 08:5394no change
29 Sept 2026, 08:3294no change
19 Sept 2026, 01:0094+7
9 Sept 2026, 00:5487+1
29 Aug 2026, 23:1686-2
19 Aug 2026, 22:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.