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[UPD] Rat Pound ๐Ÿ€๐Ÿง€

[UPD] Rat Pound ๐Ÿ€๐Ÿง€

A Roblox experience owned by rowaverse.

RoleplayENescaperoleplaystealth

Description (written by the developer; not a statement by this register)

๐Ÿ€ Be a rat trapped in the pound! ๐Ÿง€ Scavenge for food, tools, and hidden items around the facility ๐Ÿชช Steal keycards and useful equipment from careless guards ๐Ÿ”‘ Escape through vents, tunnels, or the main gate before you're caught! ...or just roleplay. ๐Ÿ‘ฎ Or be a guard! ๐Ÿšจ Keep the rats contained and maintain order in the pound ๐Ÿ”ฆ Patrol the facility, secure escape routes, and watch for suspicious activity ๐Ÿšช Capture troublemaking rats and return them to their cages ...and stop the great escape! โญ Or even become THE DIRECTOR!

Last updated by the developer 22 Jul 2026, 10:31 UTC.

3
playing (measured 10 Aug 2026, 19:00 UTC)
266,528
lifetime visits
67%
liked (327 ๐Ÿ‘ / 159 ๐Ÿ‘Ž)
19,519
favourites (73.2 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Unlock Director
350 R$
Smart Rat
300 R$
Swat Tools
180 R$
Unlock Vet
125 R$
Guard Shotgun
90 R$
Deep Bites
60 R$
White Rat Plush
33 R$
Gray Rat Plush
33 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Escape ยท progression79,589 ยท 47.5% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

666766.515 August 2026 โ€” 67 % liked25 August 2026 โ€” 66 % liked4 September 2026 โ€” 67 % liked14 September 2026 โ€” 67 % liked24 September 2026 โ€” 67 % liked4 October 2026 โ€” 67 % liked14 October 2026 โ€” 67 % liked24 October 2026 โ€” 67 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 66โ€“67 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:2267no change
14 Oct 2026, 06:2167no change
4 Oct 2026, 06:2067no change
24 Sept 2026, 06:1967no change
14 Sept 2026, 04:2067no change
4 Sept 2026, 04:1867+1
25 Aug 2026, 02:2066-1
15 Aug 2026, 02:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.