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[UPD] Sea's Difficulty Chart Obby

[UPD] Sea's Difficulty Chart Obby

A Roblox experience owned by cash sliders.

ObbyENdifficulty chartparkourskill-based

[UPD] Sea's Difficulty Chart Obby is an obby genre experience created on 2026-05-02. It has accumulated 2,968,244 lifetime visits and 47,190 favorites. Currently, 234 players are active. The game holds a 53% like percentage. The description notes over 300 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

A classic difficulty chart obby with a smooth progression from Effortless all the way up to Nil. The game features 300+ stages with steadily increasing difficulty, designed to test consistency, precision, and overall skill. Early stages are accessible for beginners, while later stages become significantly more challenging. DISLIKE = RAGE QUIT! 😈 Includes a clean layout, clear difficulty system, and balanced progression so you can track your improvement as you climb. Play at your own pace and see how far you can get. Tags: obby, difficulty chart, dco, parkour, skill, stages, progression, challenging, hard, extreme, tower, skill-based, practice

Last updated by the developer 14 Aug 2026, 04:50 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
3,155,716
lifetime visits
49%
liked (3,345 👍 / 3,459 👎)
48,507
favourites (15.4 per 1k visits)
2 May 2026
created (per Roblox)

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Live players over time

Growth

7613410510 August 2026 — 134 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-58
10 Aug 2026, 21:31134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
399 R$
Fusion Coil
299 R$
Grapple Hook
299 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,474,788 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

49535114 August 2026 — 53 % liked21 August 2026 — 53 % liked24 August 2026 — 53 % liked3 September 2026 — 52 % liked13 September 2026 — 52 % liked23 September 2026 — 52 % liked3 October 2026 — 52 % liked13 October 2026 — 52 % liked23 October 2026 — 49 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3849-3
13 Oct 2026, 06:3852no change
3 Oct 2026, 06:3752no change
23 Sept 2026, 06:3652no change
13 Sept 2026, 06:3652no change
3 Sept 2026, 06:3552-1
24 Aug 2026, 06:3553no change
21 Aug 2026, 20:5453no change
14 Aug 2026, 06:3453first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.