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[UPD] Sea's Difficulty Chart Obby

[UPD] Sea's Difficulty Chart Obby

A Roblox experience owned by cash sliders.

ObbyENdifficulty chartparkourskill-based

[UPD] Sea's Difficulty Chart Obby is an obby genre experience created on 2026-05-02. It has accumulated 2,968,244 lifetime visits and 47,190 favorites. Currently, 234 players are active. The game holds a 53% like percentage. The description notes over 300 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

A classic difficulty chart obby with a smooth progression from Effortless all the way up to Nil. The game features 300+ stages with steadily increasing difficulty, designed to test consistency, precision, and overall skill. Early stages are accessible for beginners, while later stages become significantly more challenging. DISLIKE = RAGE QUIT! 😈 Includes a clean layout, clear difficulty system, and balanced progression so you can track your improvement as you climb. Play at your own pace and see how far you can get. Tags: obby, difficulty chart, dco, parkour, skill, stages, progression, challenging, hard, extreme, tower, skill-based, practice

Last updated by the developer 14 Aug 2026, 04:50 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
3,155,716
lifetime visits
53%
liked (3,400 👍 / 3,074 👎)
47,665
favourites (15.1 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7613410510 August 2026 — 134 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-58
10 Aug 2026, 21:31134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
399 R$
Fusion Coil
299 R$
Grapple Hook
299 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,351,475 · 95.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5314 August 2026 — 53 % liked21 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3553no change
21 Aug 2026, 20:5453no change
14 Aug 2026, 06:3453first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.