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Untitled Experiences VR

Untitled Experiences VR

A Roblox experience owned by Shapes inc.

Sandbox & buildingENsandboxflyingmultiplayer

Description (written by the developer; not a statement by this register)

There isn't going to be an update for a while as we are working to get a MASSIVE update out.. Untitled Experiences Is a Game Where You Experience the Untitled, The Feeling you Get From Playing This game With Friends can't Be titled, But It Must Be Something Great. Well.. Untitled E Is a Sandbox game about... Flying? or just Playing Stupid! v0.12 Alpha UntitledE, UEVR, Experiences VR, Untitled, E

Last updated by the developer 17 Aug 2026, 10:21 UTC.

0
playing (measured 17 Aug 2026, 10:31 UTC)
2,420
lifetime visits
65%
liked (11 👍 / 6 👎)
46
favourites (19.0 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
199 R$
Starter Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,519 · 0.00% win
Experience A Spooky Update! · other87 · 0.00% win
Secret Gate...? · secret7 · 0.00% win
The Boomboxing.. · other3 · 0.00% win
And What Food Is That · other2 · 0.00% win
Touch the... Moon? · other2 · 0.00% win
The Island · progression2 · 0.00% win
Flying Train · other2 · 0.00% win
24h Played.. · progression1 · 0.00% win
Barrel's Favorite · other0 · 0.00% win
Group · other0 · 0.00% win
Bring it back · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626965.518 August 2026 — 67 % liked28 August 2026 — 62 % liked17 September 2026 — 64 % liked7 October 2026 — 69 % liked17 October 2026 — 65 % liked6518 August 202617 October 2026
5 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 23:0565-4
7 Oct 2026, 23:0469+5
17 Sept 2026, 16:5064+2
28 Aug 2026, 16:3262-5
18 Aug 2026, 16:0667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.