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Clout Heist

Clout Heist

A Roblox experience owned by DKRD.

Social & hangoutENsocial chasefame mechanicsbase defense

Description (written by the developer; not a statement by this register)

Clout Heist is a social chase game where fame is the loot. Build clout at your base, rush into the arena, siphon followers from other players, and escape before the whole server turns on you. Bank your stolen clout to upgrade speed, carry capacity, siphon power, and base defense. The richest player becomes the Headliner: glowing, visible, boosted, and hunted by everyone. Live events run all week with 2x clout surges, Headliner hunts, style token frenzies, prism siphons, bank rushes, and monthly server-wide clout chaos. Earn Style Tokens by playing, unlock cosmetics, fake out rivals, and climb the leaderboard. The more famous you get, the more everyone wants you gone.

Last updated by the developer 3 May 2026, 19:35 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
460
lifetime visits
8%
liked (1 👍 / 12 👎)
2
favourites (4.3 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Siphon Plus
199 R$
Trail Pack
149 R$
Signature Auras
149 R$
Verified Status
99 R$
Extra Style Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Clout · welcome426 · 0.00% win
The Headliner · other349 · 0.00% win
First Siphon · other233 · 0.00% win
Bank Run · progression169 · 0.00% win
DKRD Royalty · social23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.