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Buddy RNG ⛏️

Buddy RNG ⛏️

A Roblox experience owned by AMT Studio.

SimulatorENRNGCollectionMining

Description (written by the developer; not a statement by this register)

🎲 Roll for Buddies! 🍀 Try your luck and discover different buddies! ⛏️ Roll for rare buddies 💎 Mine ores! ⬆️ Feed your buddies! 🌍 Unlock new mining areas! 👥 Play with friends for extra luck! 🧪 Roll for rare traits for your buddies! 👍 Like the game + join the group for a FREE Luck Boost! 🔔 Join our community server to make sure you don't miss any codes, or any future updates!

Last updated by the developer 10 Aug 2026, 11:40 UTC.

11
playing (measured 10 Aug 2026, 20:01 UTC)
136,787
lifetime visits
79%
liked (444 👍 / 121 👎)
921
favourites (6.7 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
499 R$
Better Loot Chance
399 R$
+1 Buddy Equip
299 R$
Double Roll
249 R$
Faster Roll
199 R$
Bigger Magnet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome83,815 · 100.0% win
Rolled First Buddy! · collection79,023 · 100.0% win
Autumn Cave · other57,554 · 50.0% win
First Objective · progression46,959 · 0.00% win
Overgrown Caves · progression44,644 · 0.00% win
Watch Out For Lava! · other36,971 · 0.00% win
A Snow Storm.. · other28,091 · 0.00% win
Ice Cold · other20,703 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked14 October 2026 — 79 % liked15 August 202614 October 2026
5 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 12:3879no change
14 Sept 2026, 09:5079no change
4 Sept 2026, 09:4879no change
25 Aug 2026, 08:4779+1
15 Aug 2026, 08:4778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.