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[EMOTES] Catalog Competition

[EMOTES] Catalog Competition

A Roblox experience owned by Games Avenue.

RoleplayENfashion competitionavatar customizationvoting mechanic

Description (written by the developer; not a statement by this register)

HOW TO PLAY: 1. You will be given a theme. 2. Using the in-game avatar editor, create an outfit which follows the theme before time runs out. 3. Rate other players creations. The best rated avatar wins! Ever wondered what would happen if you combined Dress to Impress with Catalog Avatar Creator? This game does exactly that! Build themed outfits using items from the Roblox Catalog and compete to be crowned Best Dressed! The sky's your limit in the ultimate Roblox fashion show game! - 🏪Use ANY Roblox avatar item for FREE in-game! - 👗Show off your creation on the runway! - ⭐Vote for the BEST avatar! UPDATE 1: - 💃 Test and use any emote - 📝 Choose or write your own theme - 🪙 EARN COINS! PLAY WITH MORE PLAYERS TO EARN FASTER! - 🤑 New gamepasses - 🔥 New map tags: Roblox fashion, dress up game, runway, fashion show, outfit battle, themed challenge, free catalog items, customization, multiplayer, voting, Fashion Famous

Last updated by the developer 29 May 2026, 22:24 UTC.

0
playing (measured 12 Aug 2026, 11:07 UTC)
8,959
lifetime visits
71%
liked (10 👍 / 4 👎)
357
favourites (39.8 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+30 Emotes
79 R$
+10 Accessories/Layered Clothing
79 R$
+3 Auras
67 R$
+5 Layered Clothing
67 R$
Extended Body Scale
59 R$
+6 Makeup
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome31,857 · 100.0% win
Participant · welcome4,969 · 0.00% win
Winner Winner! · other1,275 · 0.00% win
Took The L · other1,172 · 0.00% win
Silver Lining · other1,144 · 0.00% win
On the podium · other1,066 · 0.00% win
Bronze League · progression71 · 0.00% win
Ruby League · progression0 · 0.00% win
Sapphire League · progression0 · 0.00% win
Gold League · progression0 · 0.00% win
SIlver League · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

718075.517 August 2026 — 80 % liked26 September 2026 — 71 % liked6 October 2026 — 71 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 13:0071no change
26 Sept 2026, 12:5371-9
17 Aug 2026, 12:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.