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Kick a Case for Knives

Kick a Case for Knives

A Roblox experience owned by Firewinds.

SimulatorENcase openingknife collectionsurvival

Kick a Case for Knives is a simulator experience created on 2026-05-03. It has accumulated 1,155,235 lifetime visits and 39,575 favorites. Currently, 93 users are playing. The experience holds an 85% like percentage. The description notes gameplay involving kicking cases for knives and surviving a knife thief.

Description (written by the developer; not a statement by this register)

Previously known as Open Cases with Your Foot! 🦶 Kick cases to open them for knives! 🏃 Survive the knife thief trying to get your knife! 💰 Collect rare knives to earn tons of money! 🍀 Improve your luck to earn knives blessed by the Divine! 👍 Like and favorite if you enjoy! 📢 Join the group for update news!

Last updated by the developer 10 Aug 2026, 16:05 UTC.

93
playing (measured 10 Aug 2026, 16:17 UTC)
1,155,235
lifetime visits
85%
liked (1,657 👍 / 303 👎)
41,952
favourites (36.3 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1794first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
65 R$
Double Mutation Luck
50 R$
Double Income
45 R$
V.I.P Member
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:1685no change
23 Oct 2026, 17:0985no change
13 Oct 2026, 17:0885no change
3 Oct 2026, 17:0785no change
23 Sept 2026, 17:0685no change
13 Sept 2026, 16:3585no change
3 Sept 2026, 16:3285no change
24 Aug 2026, 14:3785no change
14 Aug 2026, 14:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.