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[WITH ITEMS!] POLICE ESCAPE PRISON!

[WITH ITEMS!] POLICE ESCAPE PRISON!

A Roblox experience owned by Dha Hood Community.

ObbyENprison escapeobstacle coursemultiplayer

Description (written by the developer; not a statement by this register)

🚓 POLICE ESCAPE PRISON! (Obby) 🚓 Can you escape the most dangerous prison before the guards catch you? Run, jump, and dodge deadly traps as you race through intense prison stages. Team up with friends, avoid getting caught, and prove you have what it takes to break out! ⭐ FEATURES • Fast-paced escape obby • Challenging prison stages • Play with friends • Free private servers • Constant updates & new content 📦 If you enjoy the game, please LIKE & FAVORITE — it helps a ton!

Last updated by the developer 8 Aug 2026, 12:36 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
271,065
lifetime visits
92%
liked (127 👍 / 11 👎)
32,223
favourites (118.9 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!] ULTIMATE BUNDLE!
1,300 R$
[SALE!] VIP
500 R$
[SALE!] Telekinesis
300 R$
[SALE!] Taser
300 R$
[SALE!] Superman Barry
300 R$
[SALE!] Super Speed!
300 R$
[SALE!] SpeedCola
300 R$
[SALE!] SpeedCoil
300 R$
[SALE!] Sonic Barry
300 R$
[SALE!] Rainbow Carpet
300 R$
[SALE!] Pomni Barry
300 R$
[SALE!] Pirate Barry
300 R$
[SALE!] Mario Barry
300 R$
[SALE!] Jetpack
300 R$
[SALE!] Vampire Barry
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome135,870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.