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Survive grotesque steve

Survive grotesque steve

A Roblox experience owned by TRN1's Random Group.

SurvivalENhorrorsurvivalindie

Description (written by the developer; not a statement by this register)

An game inspired from every other survival games but with much effort and better ai .map is inspired off an popular indie game Gorebox and the map is called legacy And the whole idea came in mind of an game call Survive the auyowoki It's made by someone I guess... controls : PC: controls F is for flashlight C is for crouching Q is for pushing people or Steve Left shift is for running Console: controls Y or triangle for flashlight B or spuare is for crouching X or circle to run L2 is to push people or Steve Mobile: controls I don't gotta explain anything it's already on ur screen Credits : Kacper for making the scripts and animations and for being owner SCORIO for making the map and lighting and being Co owner Engineer gaming for making meshes and SFX sounds effects

Last updated by the developer 16 Jun 2026, 15:37 UTC.

0
playing (measured 5 Sept 2026, 12:30 UTC)
507
lifetime visits
93%
liked (13 👍 / 1 👎)
17
favourites (33.5 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You found all the pages · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.55 September 2026 — 92 % liked15 September 2026 — 92 % liked26 September 2026 — 93 % liked5 September 202626 September 2026
3 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 07:4993+1
15 Sept 2026, 12:4892no change
5 Sept 2026, 12:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.