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Hood Rivals [ AUG 14TH 🚀 ]

Hood Rivals [ AUG 14TH 🚀 ]

A Roblox experience owned by Money Motivated!.

OtherEN

Description (written by the developer; not a statement by this register)

https://www.roblox.com/games/77463332823746/Hood-Rivals NEW GAME

Last updated by the developer 8 Aug 2026, 18:21 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
70,812
lifetime visits
97%
liked (649 👍 / 19 👎)
804
favourites (11.4 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EndGame Bundle
1,699 R$
ARDrum Bundle
1,499 R$
ASVALDRUM Bundle
1,199 R$
Starter Bundle
599 R$
Early Access
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played ! · welcome570 · 0.00% win
Played Early Access · welcome543 · 0.00% win
10 Kills ! · progression338 · 0.00% win
50 Kills ! · progression210 · 0.00% win
200 Kills ! · progression108 · 0.00% win
500 Kills ! · progression56 · 0.00% win
1,000 KILLS ! · progression27 · 0.00% win
5,000 KILLS !!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked24 October 2026 — 97 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0097no change
15 Aug 2026, 14:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.