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RETROKILL

RETROKILL

A Roblox experience owned by randomness studios!!!.

ShooterENULTRAKILLFPSLifesteal

Description (written by the developer; not a statement by this register)

ACCOUNTS ARE DEAD. LIFESTEAL IS FUEL THE BANLANDS IS FULL. This game is computer exclusive, just like the game ULTRAKILL, made by Arsi "Hakita" Patala, credits to him and New Blood Interactive, Welcome to RETROKILL, the ULTRAKILL inspired game, but its Roblox! THIS GAME IS INSPIRED BY THESE GAMES COMBAT INITIATION | WINDFORCE INTERACTIVE RETROKILL | MECHILLING ULTRABLOX | ISLAND ENTERTAINMENT ULTRAKILL | ARSI "HAKITA" PATALA, NEW BLOOD INTERACTIVE

Last updated by the developer 22 Aug 2026, 13:40 UTC.

0
playing (measured 22 Aug 2026, 14:01 UTC)
420
lifetime visits
86%
liked (6 👍 / 1 👎)
12
favourites (28.6 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

LET ME PASS THROUGH THESE GATES. · progression0 · 0.00% win
Playtester · other0 · 0.00% win
Oh boy! A new toy! · collection0 · 0.00% win
Wow! We have so many toys! · collection0 · 0.00% win
TOY OVERLOAD!!!! · collection0 · 0.00% win
MAY THE BEST MODEL WIN · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

861009322 August 2026 — 100 % liked21 September 2026 — 86 % liked22 August 202621 September 2026
2 measurements spanning 30 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 14:0386-14
22 Aug 2026, 14:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

retrokill.fandom.com1 active editors · 421 edits
42 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.