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[RELAPSE] MAGICALY PEACE

[RELAPSE] MAGICALY PEACE

A Roblox experience owned by peacely.

RoleplayENfairy realmmeditationaesthetic

Description (written by the developer; not a statement by this register)

hi peace seeker, i'm yuki 雪 i created Peacely because, in the real world, I’m an introvert who carries many quiet thoughts.🍃 Life keeps moving under constant demands, and each day feels a little heavier, a little louder, and a little further from the calm I keep searching for.🌸 I’ve grown tired — tired of pretending I’m fine, tired of holding everything alone, tired of living in a place where my heart never truly feels at ease.🌿 so i dreamed of a different world. A world where the air feels soft, the light feels gentle, and silence feels safe.🌷 A world touched by fairy magic, where heavy feelings fade into glowing petals and the soulcan finally breathe again.🍀 Peacely is that dream turned into a place. A quiet fairy realm created for anyone who feels overwhelmed,🌻 a sanctuary where your heart can slow down, where colors are calm, and every corner whispers comfort.🌱 If reality ever becomes too much, I hope Peacely gives you the peace you’ve been searching for —🤍

Last updated by the developer 4 Jun 2026, 16:34 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
2,999
lifetime visits
92%
liked (35 👍 / 3 👎)
111
favourites (37.0 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Phoenix
500 R$
Cloud
400 R$
VIP
300 R$
tali
200 R$
Axe Tools
200 R$
Cute Hamster
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Peacely · welcome2,365 · 100.0% win
peak martial artist · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.518 August 2026 — 94 % liked7 September 2026 — 94 % liked17 September 2026 — 95 % liked17 October 2026 — 92 % liked18 August 202617 October 2026
4 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 16:1592-3
17 Sept 2026, 10:5395+1
7 Sept 2026, 10:5294no change
18 Aug 2026, 10:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.