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Bangla Tower

Bangla Tower

A Roblox experience owned by Games 2.94.

ObbyBNBangladesh cultureobstacle coursetower climbing

Description (written by the developer; not a statement by this register)

🇧🇩 Bangla Tower Welcome to Bangla Tower! A fun Roblox obby inspired by the environment and culture of Bangladesh. Climb exciting towers, complete challenging obstacle courses, and explore a Bangladesh-themed world. ✨ Features: • 🇧🇩 Bangladesh-inspired environment • 🏃 Fun and challenging obby stages • 🛠️ Various tools to help and enhance gameplay • 🎁 More exciting features and regular updates Thanks for playing Bangla Tower! ❤️

Last updated by the developer 12 Aug 2026, 13:19 UTC.

3
playing (measured 12 Aug 2026, 16:45 UTC)
5,003
lifetime visits
79%
liked (525 👍 / 137 👎)
10,212
favourites (2041.2 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:4513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eternal Rod
1,999 R$
Divine Rod
799 R$
Crystal Rod
799 R$
OniKatana
699 R$
Invisibility Power
699 R$
Jelly Rod
599 R$
Funny Farting Tool
499 R$
Shigeo Coil
499 R$
Robux Wings
499 R$
ElectroBurst (Slap Tool)
499 R$
Cosmic Rod
499 R$
Deathfire Rod
399 R$
Become Giant
333 R$
Zenitsu Coil
299 R$
Uzui Coil
299 R$
Broom stick (Fly)
299 R$
Levi Coil
299 R$
Rhaegan Rod
249 R$
Rengoku Coil
199 R$
Sanji Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Bangla · welcome77,784 · 41.7% win
শেষে আইলাম · progression4,341 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77817917 August 2026 — 81 % liked27 August 2026 — 80 % liked6 September 2026 — 77 % liked16 September 2026 — 78 % liked27 September 2026 — 80 % liked7 October 2026 — 79 % liked17 October 2026 — 79 % liked27 October 2026 — 79 % liked17 August 202627 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 02:2379no change
17 Oct 2026, 02:2279no change
7 Oct 2026, 01:5379-1
27 Sept 2026, 01:5180+2
16 Sept 2026, 23:0478+1
6 Sept 2026, 23:0477-3
27 Aug 2026, 22:5180-1
17 Aug 2026, 22:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.