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[πŸ‘¨β€πŸ³] Star Pet Simulator

[πŸ‘¨β€πŸ³] Star Pet Simulator

A Roblox experience owned by Shatter Star Games.

SimulatorENpet collectionincremental progressionegg hatching

Description (written by the developer; not a statement by this register)

Collect, Shatter, Hatch and Power up! 🌟 Welcome to Star Pet Simulator! 🐾 ⭐ Collect Stars! πŸ’₯ Shatter Stars for rewards! πŸ₯š Hatch Eggs to unlock rare Pets! ⬆️ Buy Upgrades and get stronger! 🌈 Craft and collect powerful Pets! πŸ‘‘ Grind Prestiges for huge boosts! 🌍 Unlock new worlds and keep progressing! πŸ‘₯ Play with Friends for extra fun! πŸ‘ Like the game and join the group for rewards! πŸ”” Follow the game for updates, special codes, and new content!

Last updated by the developer 5 Aug 2026, 20:06 UTC.

4
playing (measured 10 Aug 2026, 15:20 UTC)
358,144
lifetime visits
94%
liked (662 πŸ‘ / 44 πŸ‘Ž)
765
favourites (2.1 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Eggs
699 R$
Exotic Hunter
599 R$
Super Lucky Eggs
399 R$
Faster Rainbow Craft
399 R$
x2 Stars
299 R$
Shiny Hunter
299 R$
Treasure Digger
299 R$
VIP
299 R$
x2 Diamonds
199 R$
+3 Eggs
129 R$
Ultra Magnet
99 R$
+2 Pet Equips
99 R$
Lucky Eggs
79 R$
+1 Pet Equips
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Star Pet Simulator Β· other37,232 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 β€” 94 % liked24 August 2026 β€” 94 % liked4 September 2026 β€” 94 % liked14 September 2026 β€” 94 % liked24 September 2026 β€” 94 % liked4 October 2026 β€” 94 % liked14 October 2026 β€” 94 % liked24 October 2026 β€” 94 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:4594no change
14 Oct 2026, 03:3894no change
4 Oct 2026, 03:3794no change
24 Sept 2026, 03:3694no change
14 Sept 2026, 01:5394no change
4 Sept 2026, 01:5294no change
24 Aug 2026, 23:5394no change
14 Aug 2026, 23:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.