Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Merge a Brainrot

Merge a Brainrot

A Roblox experience owned by Tyfur Brainrot.

TycoonENmerge mechanicbrainrot memeidle progression

Description (written by the developer; not a statement by this register)

Merge Brainrot to better Brainrots and become the RICHEST player! 💸 Brainrots will spawn on your plot, MERGE them together to evolve into stronger ones, and steal Brainrots from the WILD to level up faster! Can you collect them all? 👀 👍 LIKE the game ⭐ FAVORITE, and 🔔 FOLLOW to never miss an update! Your support is always appreciated! Made with 💙 by Tyfur Games.

Last updated by the developer 15 Jun 2026, 22:49 UTC.

0
playing (measured 12 Aug 2026, 07:35 UTC)
86,442
lifetime visits
58%
liked (38 👍 / 28 👎)
3,055
favourites (35.3 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speedy Spawning
320 R$
Double Gems
240 R$
Double Cash
240 R$
Auto Merge
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Merge a Brainrot · other66,046 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.515 August 2026 — 58 % liked4 September 2026 — 59 % liked14 September 2026 — 58 % liked4 October 2026 — 58 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:3658no change
14 Sept 2026, 14:0658-1
4 Sept 2026, 14:0559+1
15 Aug 2026, 12:2358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.