BlockBound [TESTING]
A Roblox experience owned by Trends Till' The End!.
HorrorENasymmetrical horrorsurvivalpuzzle
Description (written by the developer; not a statement by this register)
A Minecraft-Inspired Asymmetrical horror game. (WARNING: GAME WILL ONLY STAY OPEN FOR 2 WEEKS, THIS IS JUST TO STRESS TEST THIS BUILD OF THE GAME!) SURVIVORS: Team up with other players to navigate terrifying environments, solve puzzles, and escape before time runs out. Find resources, craft tools, and stay hidden from the entity hunting you. One wrong move could mean the end. THE HUNTER: Stalk your prey through blocky, destructible landscapes. Use your power and knowledge of the arena to track down survivors before they escape. The hunt is your game, dominate it. Will you survive the terror, or become the nightmare? The choice is yours. Currently in Development | Follow us for updates!
Last updated by the developer 18 May 2026, 19:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 08:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 09:34 | 44 | +1 |
| 20 Aug 2026, 07:17 | 43 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.