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BlockBound [TESTING]

BlockBound [TESTING]

A Roblox experience owned by Trends Till' The End!.

HorrorENasymmetrical horrorsurvivalpuzzle

Description (written by the developer; not a statement by this register)

A Minecraft-Inspired Asymmetrical horror game. (WARNING: GAME WILL ONLY STAY OPEN FOR 2 WEEKS, THIS IS JUST TO STRESS TEST THIS BUILD OF THE GAME!) SURVIVORS: Team up with other players to navigate terrifying environments, solve puzzles, and escape before time runs out. Find resources, craft tools, and stay hidden from the entity hunting you. One wrong move could mean the end. THE HUNTER: Stalk your prey through blocky, destructible landscapes. Use your power and knowledge of the arena to track down survivors before they escape. The hunt is your game, dominate it. Will you survive the terror, or become the nightmare? The choice is yours. Currently in Development | Follow us for updates!

Last updated by the developer 18 May 2026, 19:59 UTC.

0
playing (measured 15 Aug 2026, 08:15 UTC)
787
lifetime visits
44%
liked (25 👍 / 32 👎)
450
favourites (571.8 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Traveller! · welcome323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

434443.520 August 2026 — 43 % liked30 August 2026 — 44 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 09:3444+1
20 Aug 2026, 07:1743first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.