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Island Siege [BETA]

Island Siege [BETA]

A Roblox experience owned by Steve’s workspace.

Sandbox & buildingENbase buildingPvP combatstrategy

Description (written by the developer; not a statement by this register)

⚔️ Build, defend and destroy enemy bases in this chaotic island siege game! Defenders must build strong defenses and survive enemy attacks, while attackers use cannons, bridges and boats to break through the island. 🌪️ Random disasters can happen during matches: - Tornadoes - Meteors - Volcano eruptions and more... 🧱 Different blocks have different abilities: 🔥 Wood burns 🪨 Stone is stronger 🔩 Metal is hard to destroy 🪟 Glass breaks easily 💰 Explore treasure islands for extra resources and rare items. Play with friends in: 1v1, 2v2, 4v4, 8v8, 12v12 and massive VIP battles! AI mode is supported so even if there's no players in the server, you can still play with an AI bot! Can your team survive the siege? The concept is simple but hard to master! ⚠️ This game is in beta, so certain features may not be added into the game yet, if there’s any bugs, please report them in our group.

Last updated by the developer 24 Aug 2026, 11:26 UTC.

0
playing (measured 24 Aug 2026, 19:33 UTC)
681
lifetime visits
78%
liked (18 👍 / 5 👎)
19
favourites (27.9 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night vision
49 R$
VIP server(permanent)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

718075.525 August 2026 — 80 % liked5 September 2026 — 71 % liked26 September 2026 — 72 % liked6 October 2026 — 77 % liked16 October 2026 — 78 % liked7825 August 202616 October 2026
5 measurements spanning 51 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 05:0578+1
6 Oct 2026, 05:0577+5
26 Sept 2026, 05:0472+1
5 Sept 2026, 10:5271-9
25 Aug 2026, 22:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.