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[TESTING] Project Scrape

[TESTING] Project Scrape

A Roblox experience owned by Project Scrape.

SimulatorENphysics simulationmotorcyclestesting phase

Description (written by the developer; not a statement by this register)

*The game is currently in an early testing phase.* Test realistic wheelie and suspension physics with dirt bikes and e-motos. I don't know what else to say about it. CURRENTLY SUPPORTS ALL DEVICES

Last updated by the developer 8 Sept 2026, 04:34 UTC.

43
playing (measured 8 Sept 2026, 15:04 UTC)
81,529
lifetime visits
90%
liked (669 👍 / 78 👎)
1,669
favourites (20.5 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 15:0446first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unreleased bike access
499 R$
Drag Bike Pack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG · other139,439 · 100.0% win
Meet v1sinz (owner) · other2,804 · 0.20% win
Reach a 250-second wheelie · progression0 · 0.00% win
Reach a 500-second wheelie · progression0 · 0.00% win
Reach a 100-second wheelie · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9094928 September 2026 — 94 % liked18 September 2026 — 90 % liked8 September 202618 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 15:0590-4
8 Sept 2026, 15:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
22 September 2026
Roblox entity thumbnail
8 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.