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[NEW💥] Comp's Gangster Outfit Shop

[NEW💥] Comp's Gangster Outfit Shop

A Roblox experience owned by #COMP..

RoleplayENAvatar CustomizationFashionCatalog Editor

Description (written by the developer; not a statement by this register)

[NEW💥] Comps Gangster Outfits Group:https://www.roblox.com/communities/35156131/COMP#!/about Actively updated Many fits for you to try on All purchases made in-game will be available in your Roblox inventory Walk up to an outfit, hold "E", and a purchase menu will appear Please leave a like and a favorite to support us! Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween, Drip

Last updated by the developer 6 Aug 2026, 22:11 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
49,570
lifetime visits
87%
liked (118 👍 / 18 👎)
4,604
favourites (92.9 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100000
364,000 R$
50000
71,429 R$
25000
25,000 R$
2500
11,690 R$
10000
10,000 R$
5000
10,000 R$
1000
1,000 R$
500
500 R$
250
250 R$
100
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome34,502 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:2087no change
15 Aug 2026, 18:1987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.