The Driving Indonesia
A Roblox experience owned by TDID Development.
SimulatorENindonesiancar collectioncity life
The Driving Indonesia is a simulator experience created on 2026-05-04. It has accumulated 584,796 lifetime visits and 788 favorites. Currently, 46 users are playing. The experience holds a 57% like percentage. The data does not specify the exact size or additional measured statistics beyond these metrics.
Description (written by the developer; not a statement by this register)
The Driving Indonesia 🚗🇮🇩 ( All Ages ) Welcome to The Driving Indonesia, the most realistic driving experience on Roblox with a distinctly Indonesian feel! Enjoy the thrill of exploring the city, collecting your dream cars, and building your virtual career. 🔥 Key Features: 🚘 Realistic Driving – Experience the thrill of driving like you would in the real world. 💸 Buy and Sell Limited Cars – Collect rare, high-value cars. 👥 Invite Friends = Profit! – Invite your friends to play and earn extra profits. 🏢 City Dealership – Buy and sell cars as you wish. 👷 Fun Jobs – Work, earn money, and enjoy life in the city. 🎶 Music & Dance Boombox – Dance and enjoy your favorite songs with friends. 🎁 Redeem Code – Enter STARTERCODE for extra cash! 🏆 Luxury & Rare Car Collection – From classic to the most expensive. 🏦 Bank Your Money – Safely save your earnings. 💡 Are you ready to become a sultan?
Last updated by the developer 8 Aug 2026, 03:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:20 | 19 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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