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[πŸ–οΈ] CLICKY TROLL TOWER

[πŸ–οΈ] CLICKY TROLL TOWER

A Roblox experience owned by Zyphoraa Studios.

ObbyENtower obbytroll mechanicscompetitive race

Description (written by the developer; not a statement by this register)

Welcome to CLICKY TROLL Tower Obby Showdown! 🏁 πŸ‘ Like the game for more updates! How to Play: πŸ§— Climb challenging tower obbies ⚑ Be the FIRST to reach the top and win! πŸ›’ Buy OP items to get an advantage βœ‹ Buy slaps and troll gear to troll other players! πŸ˜‚ Use fun troll system and create chaos πŸ† Compete against others and prove your skills! πŸ’» Supports Desktop, Mobile and Tablet players πŸ™ Credit to me for making this W game πŸ”₯ Special credit to ofc me (krizzyini) for creating this W game!

Last updated by the developer 20 Jun 2026, 16:04 UTC.

0
playing (measured 18 Aug 2026, 23:22 UTC)
305
lifetime visits
100%
liked (11 πŸ‘ / 0 πŸ‘Ž)
8
favourites (26.2 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

1000 ROBUX !!!!
1,000 R$
500 Robux
500 R$
100 Robux
100 R$
Admin cmds!
99 R$
Flying Carpet
89 R$
GRAVITY COIL
39 R$
SPEED COIL
29 R$
10 robux
10 R$
Troll slap
9 R$
5 Robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome70 Β· 0.00% win
TUTORIAL COMPLETE! Β· welcome14 Β· 0.00% win
Complete the OBBY! Β· progression6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.