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Itty Bitty Railway

Itty Bitty Railway

A Roblox experience owned by Taco Dev.

TycoonENrailwaysandboxtycoon

Itty Bitty Railway is a tycoon experience created on 2019-01-29. The game currently has 167 players online. It has accumulated 10,880,485 lifetime visits, 128,183 favorites, and an 80% like percentage.

Description (written by the developer; not a statement by this register)

🚄 NOW FREE FOREVER! 🚂 Build your own miniature Railway, design stations and operate trains! 🛠️ Itty Bitty Railway is an open world sandbox allowing you to build the railway of your dreams! train tycoon

Last updated by the developer 28 Jul 2026, 11:08 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
10,944,935
lifetime visits
80%
liked (28,152 👍 / 6,877 👎)
128,183
favourites (11.7 per 1k visits)
29 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95168131.510 August 2026 — 168 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–179 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-73
10 Aug 2026, 14:46168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,750 R$
Extra Plot Expansion
190 R$
Increased Height Limit
180 R$
London Expansion
150 R$
Toy Town Expansion
150 R$
San Francisco Expansion
135 R$
Music Player - Custom Audio
98 R$
Become Small!
98 R$
Drive Trains Expansion
80 R$
Lift Off! Expansion
80 R$
Candy Land Expansion
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other676,041
Meet Naco · other406

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5480no change
13 Aug 2026, 19:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.