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Itty Bitty Railway

Itty Bitty Railway

A Roblox experience owned by Taco Dev.

TycoonENrailwaysandboxtycoon

Itty Bitty Railway is a tycoon experience created on 2019-01-29. The game currently has 167 players online. It has accumulated 10,880,485 lifetime visits, 128,183 favorites, and an 80% like percentage.

Description (written by the developer; not a statement by this register)

🚄 NOW FREE FOREVER! 🚂 Build your own miniature Railway, design stations and operate trains! 🛠️ Itty Bitty Railway is an open world sandbox allowing you to build the railway of your dreams! train tycoon

Last updated by the developer 28 Jul 2026, 11:08 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
10,944,935
lifetime visits
80%
liked (28,452 👍 / 7,063 👎)
129,481
favourites (11.8 per 1k visits)
29 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95168131.510 August 2026 — 168 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–179 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-73
10 Aug 2026, 14:46168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,750 R$
Extra Plot Expansion
190 R$
Increased Height Limit
180 R$
Toy Town Expansion
150 R$
London Expansion
150 R$
San Francisco Expansion
135 R$
Become Small!
98 R$
Music Player - Custom Audio
98 R$
Lift Off! Expansion
80 R$
Drive Trains Expansion
80 R$
Candy Land Expansion
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other676,041 · 0.00% win
Meet Naco · other406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0580no change
22 Oct 2026, 19:5380no change
12 Oct 2026, 19:5280no change
2 Oct 2026, 19:5180no change
22 Sept 2026, 19:5080no change
12 Sept 2026, 19:5080no change
2 Sept 2026, 19:4980no change
23 Aug 2026, 19:4880no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 19:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.