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{🐶PETS!!} Run for Squishy Dumpling!

{🐶PETS!!} Run for Squishy Dumpling!

A Roblox experience owned by Strength Troll Obby.

TycoonENpet collectionoffline earningsrebirth mechanic

This Roblox tycoon experience, titled "{🐶PETS!!} Run for Squishy Dumpling!", was created on May 4, 2026. It has accumulated 28,921,924 lifetime visits and 2,093,166 favorites. Currently, 47 players are active. The game holds a 93% positive rating based on user likes.

Description (written by the developer; not a statement by this register)

👍500 Likes = x2 Money Event 👋 Welcome to Run for Squishy Dumplings! ⚡🧠 ⚡ Gain Speed move faster than everyone! 👟 Train on Treadmills to boost your power! 👻 Collect Cool Squishy Dumplings that help you earn more cash! 🌎 Unlock New Zones and explore amazing areas! 💸 Upgrade your Squishy Dumplings to earn even more cash! 💰 Rebirth to become even stronger and faster! 💤🤑 Your Squishy Dumplings earn CASH while you're OFFLINE! 👍 LIKE the game and JOIN the GROUP for a FREE RANDOM Squishy Dumpling!

Last updated by the developer 2 Aug 2026, 19:43 UTC.

47
playing (measured 10 Aug 2026, 14:35 UTC)
28,921,924
lifetime visits
93%
liked (28,146 👍 / 2,159 👎)
2,096,635
favourites (72.5 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3542first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ProPack
129 R$
StarterPack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Squishy Game! · welcome15,157,862 · 81.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4893no change
23 Aug 2026, 15:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.