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[ADMIN ABUSE!] Tsunami for Khao Soi!

[ADMIN ABUSE!] Tsunami for Khao Soi!

A Roblox experience owned by Brainrots Wave.

SurvivalENtsunami survivalidle tycoonbrainrot meme

Created in 2026, [ADMIN ABUSE!] Tsunami for Khao Soi! is a survival experience on Roblox with 716,801 lifetime visits. It records 99 playing now, a like rating of 58%, 4,024 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Escape The Brainrot Tsunami MODDED! 🌊🧠 100% Free to Play + Free Admin Panel! 💸 Sprint across the map and collect powerful Brainrots! 🏃‍♂️ But be careful… massive tsunami waves are coming! 🌊⚠️ Survive as long as possible while collecting tons of Brainrots! 💥 Upgrade your Brainrots to increase your income and grow stronger! 💰 Expand and improve your base to unlock more slots and place even more Brainrots! 🏗️ Even when you're offline, your Brainrots keep earning coins for you! 💤💰 👍 Like the game and join the group to receive a DIVINE BRAINROT! ✨

Last updated by the developer 30 May 2026, 02:39 UTC.

99
playing (measured 21 Aug 2026, 20:54 UTC)
716,801
lifetime visits
58%
liked (312 👍 / 229 👎)
4,025
favourites (5.6 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9910099.510 August 2026 — 100 players21 August 2026 — 99 players10 August 202621 August 2026
2 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–100 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5499-1
10 Aug 2026, 14:06100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF CARRY
129 R$
No Cooldowns
79 R$
Admin Panel +
49 R$
HD Admin (;fly)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

56646014 August 2026 — 64 % liked21 August 2026 — 63 % liked24 August 2026 — 62 % liked3 September 2026 — 56 % liked13 September 2026 — 57 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked23 October 2026 — 58 % liked5814 August 202623 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4858no change
3 Oct 2026, 21:4758no change
23 Sept 2026, 21:4758+1
13 Sept 2026, 21:4757+1
3 Sept 2026, 21:4656-6
24 Aug 2026, 21:4662-1
21 Aug 2026, 20:5463-1
14 Aug 2026, 21:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.