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[RELEASE] Pet RNG ✨

[RELEASE] Pet RNG ✨

A Roblox experience owned by Brainroted!.

SimulatorENpet collectionrandom number generationupgrade mechanics

Description (written by the developer; not a statement by this register)

🎲Roll for Pets! 🍀Get lucky! 🔓 Unlock new worlds! ✨ Roll for rare pets! ⬆️ Upgrade your pets! ⚔️ Fight enemy pets! 🌍 Unlock new worlds! 👥 Play with Friends for more luck! 👍 Like the game and join the group for +1 Luck! 🔔 Follow for updates and special codes!

Last updated by the developer 9 Jun 2026, 04:31 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
45,821
lifetime visits
68%
liked (270 👍 / 130 👎)
5,757
favourites (125.6 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DoubleRoll
540 R$
VIP
360 R$
MoreLoot
270 R$
FastRoll
270 R$
AutoCollect
180 R$
ExtraEquip
117 R$
LuckyRolls
68 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pet RNG! · welcome27,986 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.515 August 2026 — 67 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 20:3268+1
15 Aug 2026, 19:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.