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Trimix Donations🌟

Trimix Donations🌟

A Roblox experience owned by OG Donations!.

Social & hangoutENdonation simulationsocial interactionbooth management

Description (written by the developer; not a statement by this register)

Trimix Donations — Raise or Support Others! Create your own passes, claim a booth, and receive support from other players! ⚠️ All transactions in this experience use in-game currency only. No real Robux is exchanged or earned. ⭐ Support the Game! Like 👍, favorite ⭐, and join the group to stay updated on new features and rewards! 🎨 Credits: • fewkz • Pixleygon • NOR0i • ccandelz • cupiful • AugmentMusic • kirbyzaz • Quataun ✨ Inspired by donation-style experiences on Roblox. 🚨 If you have any concerns regarding assets or content, please contact us through our community page.

Last updated by the developer 10 Aug 2026, 19:38 UTC.

0
playing (measured 14 Aug 2026, 10:23 UTC)
533
lifetime visits
88%
liked (28 👍 / 4 👎)
26
favourites (48.8 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox Control
75 R$
Wheel Sign
14 R$
Donate sign
—

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,487 · 0.00% win
First Donation · other1,640 · 0.00% win
Witness a Nuke · progression1,519 · 0.00% win
Witness a Smite · other365 · 0.00% win
Touch a Blimp · other180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84888621 August 2026 — 84 % liked31 August 2026 — 88 % liked20 October 2026 — 88 % liked21 August 202620 October 2026
3 measurements spanning 61 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 20:0088no change
31 Aug 2026, 05:4688+4
21 Aug 2026, 01:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.