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LAVA TOWER RACE 🔥

LAVA TOWER RACE 🔥

A Roblox experience owned by Lava Towers.

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Description (written by the developer; not a statement by this register)

LAVA TOWER RACE! 🔥 Compete with others to Race to the top of the tower! LAVA RISES! Every round drops you in a brand new random tower. Vote with your friends to pick the chaos troll unsuspecting players and compete to see who will be the ultimate tower CHAMPION! 🌟 Remember to like the game and join our group for the latest codes & updates! 🌋 The higher the lava climbs, the greater the pressure builds 🗼 Random Tower every round 👋 Slap rivals to slow them down ⏱ Quick rounds, easy to replay 🎉 Best with friends

Last updated by the developer 23 May 2026, 18:46 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
183,307
lifetime visits
62%
liked (64 👍 / 40 👎)
6,273
favourites (34.2 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
499 R$
Auto Rebirth
249 R$
x2 Votes!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower of Simplicity · other3,220 · 0.00% win
Completed Tower of Deadly Trolls · progression931 · 0.00% win
Completed Tower of Fading Parts · progression515 · 0.00% win
Completed Tower of Ice · progression452 · 0.00% win
Completed Citadel of Efficient Jumps · progression215 · 0.00% win
Completed Tower of Unseen Lava · progression91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked24 October 2026 — 62 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5062no change
15 Aug 2026, 05:3262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.