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[🤝] Slap Hands

[🤝] Slap Hands

A Roblox experience owned by Quick Reflex.

MinigamesENreflexestimingupgrades

Description (written by the developer; not a statement by this register)

👋 Welcome to Slap Hands! Test your reflexes and timing in the ultimate hand-slapping battle game! Hit, dodge, and outplay your opponents in fast-paced slap duels to earn cash, unlock powerful hands, and become the best slapper in the server. 🔥 Unlock Unique Hands 💥 Perfect Your Timing 🏆 Win Intense Slap Battles 💰 Earn Rewards & Upgrades 👥 Challenge Friends Do you have the speed and reflexes to dominate every slap fight? 👀

Last updated by the developer 27 Jun 2026, 05:49 UTC.

0
playing (measured 12 Aug 2026, 19:08 UTC)
88,184
lifetime visits
58%
liked (43 👍 / 31 👎)
182
favourites (2.1 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
129 R$
2x Cash
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome64,026 · 100.0% win
Met a Dev · social742 · 0.00% win
10 Wins · progression156 · 0.00% win
10K Money · collection114 · 0.00% win
50K Money · collection10 · 0.00% win
100K Money · collection7 · 0.00% win
50 Wins · progression6 · 0.00% win
1M Money · progression4 · 0.00% win
500K Money · collection4 · 0.00% win
100 Wins · progression2 · 0.00% win
500 Wins · progression1 · 0.00% win
250 Wins · progression1 · 0.00% win
1000 Wins · progression0 · 0.00% win
750 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.