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[+25🐱] Mount Fusand

[+25🐱] Mount Fusand

A Roblox experience owned by SOUTH SYNDICATE.

ObbyENcat themepastel aestheticcasual difficulty

Description (written by the developer; not a statement by this register)

Mountfusand 🐾🌸 (Fanmade Obby) Welcome to Mountfusand! A cute and funny obby map inspired by the style of fan-made (non-official) cat characters. Enjoy a relaxing mountain climb filled with pastel colors, cute cat decorations, and a cheerful atmosphere that feels cozy. This map has 25 checkpoints (CPs) with a difficulty level that is not too difficult, suitable for all players - whether beginners or those just looking to relax while enjoying the scenery. Each CP presents unique platform variations such as candy trails, soft clouds, and colorful cat-themed platforms. ✨ Features: - 25vCheckpoint is fun and lightweight - Cute, funny, and pastel-colored theme - Suitable for casual / fun play. - Fanmade design (not official) - Visual aesthetics for screenshots 📸 Let's get to the top of Mountfusand and experience the adorable obby experience!

Last updated by the developer 10 Aug 2026, 21:22 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
21,672
lifetime visits
82%
liked (155 👍 / 35 👎)
200
favourites (9.2 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MOUNTFUSAND BADGE · other13,359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.516 August 2026 — 81 % liked26 August 2026 — 81 % liked5 September 2026 — 82 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 08:2082+1
26 Aug 2026, 08:0881no change
16 Aug 2026, 08:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.