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[🧬] Build Your Ecosystem

[🧬] Build Your Ecosystem

A Roblox experience owned by Foundation Empire.

TycoonENecosystem simulationidle tycoonanimal collection

Description (written by the developer; not a statement by this register)

🌿 Build, collect, and grow your own ecosystem. 🦊 Roll for unique animals, place them in the correct biome, and create a thriving ecosystem from the ground up. 🌎 Start with the Forest biome and unlock new biomes as you progress. Every animal belongs somewhere, so plan your ecosystem wisely to maximize your income! πŸ’° Your animals generate cash every second. Collect your earnings, dig up Food Packs with your shovel, feed your animals to level them up, and boost their cash generation even further. ⏰ Your ecosystem never stops growing. Animals continue generating money even while you're offline, so there's always something waiting when you return.

Last updated by the developer 11 Sept 2026, 08:29 UTC.

0
playing (measured 11 Sept 2026, 10:01 UTC)
2,642
lifetime visits
44%
liked (7 πŸ‘ / 9 πŸ‘Ž)
17
favourites (6.4 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
259 R$
Double Luck
135 R$
Instant Roll
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Build Your Ecosystem Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.