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Slap Tower Skills 🖐️ [BOSS UPDATE]

Slap Tower Skills 🖐️ [BOSS UPDATE]

A Roblox experience owned by Nafka.

ObbyEStower climbingslap combatpvp

Description (written by the developer; not a statement by this register)

Habilidades de la Torre de Bofetadas Escala una torre de trolls llena de trampas y obstáculos mientras golpeas a otros jugadores en el camino. Llega a la cima para ganar victorias y monedas. Usa tus monedas para desbloquear más de 28 golpes diferentes, cada uno con habilidades únicas. Cuanto más juegues, más poderoso te volverás. Modos de juego: Torre: sube a la cima y golpea a cualquiera que se cruce en tu camino. Zona PvP: captura la bandera y lucha contra otros jugadores. Próximamente: Pelea de jefes PvP Tipos de bofetadas: Cachetadas de monedas: se desbloquean jugando Bofetadas ganadoras: desbloquea completando la torre. Golpes de Robux: golpes premium exclusivos Golpes de evento: solo por tiempo limitado Inicia sesión por primera vez para reclamar una recompensa especial con bofetadas, monedas y victorias gratis. ¿Puedes llegar a la cima y convertirte en el campeón de bofetadas?

Last updated by the developer 19 Jun 2026, 17:43 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
61,207
lifetime visits
95%
liked (520 👍 / 30 👎)
1,137
favourites (18.6 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radiactive Slap
50 R$
Killstreak Slap
50 R$
Gravity Slap
50 R$
Starter Pack
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome27,238 · 100.0% win
Finish · progression5,114 · 33.3% win
Desde el inicio - FelizCumple · welcome2,408 · 0.00% win
Boss · progression324 · 0.00% win
DivineSlap · other44 · 0.00% win
DemondSlap · other39 · 0.00% win
GodSlap · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:0695no change
15 Aug 2026, 15:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.