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Spiral Stairs Elevator Tower to VIP

Spiral Stairs Elevator Tower to VIP

A Roblox experience owned by PaoDiBatata.

SimulatorENelevator simulatortower climbVIP rewards

Spiral Stairs Elevator Tower to VIP is a simulator experience created on 2026-05-05. The game currently has 22 players online. It has accumulated 1,373,488 lifetime visits, 154,317 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

A Spiral Tower but as an elevator (conveyor) that brings you to VIP (End of the game) with a ton of free items and morphs for you do. Spiral Stairs Elevator Tower to VIP

Last updated by the developer 18 Jun 2026, 13:10 UTC.

22
playing (measured 10 Aug 2026, 14:51 UTC)
1,373,488
lifetime visits
87%
liked (704 👍 / 108 👎)
317,926
favourites (231.5 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Sword
799 R$
Infinite Jump
399 R$
Ban Hammer (OP)
399 R$
Fuse Bomb (OP)
349 R$
Frozen Axe
333 R$
8 Bit Sword!
299 R$
Laser Gun (Hit Kill)
249 R$
Freeze Ray Gun (OP)
249 R$
Octuple Jump
199 R$
Become VIP Player
149 R$
Slap Hand!
99 R$
Quadruple Jump
99 R$
Double Jump
59 R$
Speed Coil (Super Speed)
49 R$
Healing Potion
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To My Game · welcome1,934,067 · 100.0% win
1/4 · other1,233,818 · 100.0% win
1/2 · other729,612 · 100.0% win
3/4 · other493,576 · 71.3% win
Not a Loser Anymore · progression392,732 · 48.5% win
Not a Brainrot anymore · other166,237 · 8.3% win
Easy Obby Badge · progression61,217 · 3.6% win
Maze Obby Badge · other53,576 · 2.4% win
Medium Obby Badge · progression38,019 · 2.4% win
Walls Jumps Obby Badge · progression30,429 · 1.3% win
Cracked Lava Obby Badge · progression27,220 · 0.90% win
Parachute Obby Badge · other25,576 · 1.1% win
Glass Obby Badge · other23,797 · 1.2% win
Hard Obby Badge · progression19,699 · 0.70% win
Pick Obby Badge · other18,296 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:4687no change
23 Oct 2026, 15:4587no change
13 Oct 2026, 15:3887-1
3 Oct 2026, 15:3788no change
23 Sept 2026, 15:3688no change
13 Sept 2026, 15:1788no change
3 Sept 2026, 15:1588no change
24 Aug 2026, 13:0588no change
14 Aug 2026, 13:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.