Joomina [BETA]
A Roblox experience owned by FK studio.
Description (written by the developer; not a statement by this register)
Introduction: Four stories based on Korean school legends. In each book, you can discover yourself as a character exploring unknown depths and mimicking our reality. Warning: This game contains flashing lights, loud noises, and jump scares! *The game is currently under development* Introduction: Four stories based on Korean school ghost legends. In each book, you will find yourself as a different character venturing into the unknown depths that mimic our reality. WARNING: This game contains flashing lights, loud noises, and jumpscares! *The game is currently under development*
Last updated by the developer 12 Sept 2026, 20:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Sept 2026, 14:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.