Nations Creations (original)
A Roblox experience owned by Malitur Studio.
RoleplayENgeopolitical simulationalliance buildinghistorical nations
Description (written by the developer; not a statement by this register)
NATIONS CREATIONS ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ INFORMATION Choose your nation, pick your flag, and forge the ultimate global alliance! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🗺️ Map & Borders - 🌀 Teleport to everywhere - 🗾 Instant updating current borders - 🎨 Country colors - 🔄 Vote reset map system - 🗓️ Date system 🚩 Flags & Customization - 🗺️ Current, historical, extra & custom flags - 👤 Custom names 👑 Diplomacy & Global - 🛡️ Create alliances - 📢 Broadcast server-wide news 🛠️ Controls & Support - 🔰 Staff call system - 📩 Suggest or report bugs ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ LINKS All links are linked in the social tabs below! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ TAGS countries, painting, world, europe, nations, roleplay, countryballs, ww2, ww1, ww3, war, colours, nation, nations roleplay, europe, asia, africa, country, rp, war, attack, map, flag, flags, russia, nato, middle east, land, palestine, turkiye, turkey, india, united states, german empire, soviet union, ottoman empire, colony, roman empire
Last updated by the developer 8 Aug 2026, 17:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.