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+1 Speed Bed Escape

+1 Speed Bed Escape

A Roblox experience owned by GrabCash Games.

ObbyENobstacle avoidancespeed mechanicsbed physics

Description (written by the developer; not a statement by this register)

🛏️ +1 SPEED BED ESCAPE! 👟 Every step makes you faster 🛏️ Use your bed to clear obstacles 🏃 Walk or train on treadmills to gain speed ⚡ Upgrade your bed to escape farther and become the FASTEST

Last updated by the developer 13 Aug 2026, 11:32 UTC.

0
playing (measured 18 Aug 2026, 04:35 UTC)
980
lifetime visits
92%
liked (11 👍 / 1 👎)
9
favourites (9.2 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Platinum Treadmill
449 R$
Diamond Treadmill
199 R$
Limited Bed
149 R$
Gold Treadmill
119 R$
Double Wins
49 R$
x5 Speed
39 R$
x4 Speed
19 R$
x3 Speed
9 R$
x2 Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome749 · 0.00% win
Meet The Owner · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929119 August 2026 — 90 % liked29 August 2026 — 91 % liked19 September 2026 — 92 % liked19 August 202619 September 2026
3 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 01:3392+1
29 Aug 2026, 23:3791+1
19 Aug 2026, 22:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.