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Jump Into Highest Zipline Ever

Jump Into Highest Zipline Ever

A Roblox experience owned by doTrend.

ObbyENziplineobbyparkour

Jump Into Highest Zipline Ever is an obby experience created on 2026-05-05. The game has accumulated 1,556,132 lifetime visits and 2,992 favorites. Currently, 9 players are active. The title holds a 63% like percentage. Tags include parkour, fun, and obstacle course elements.

Description (written by the developer; not a statement by this register)

Welcome to Jump In to Highest Zipline Ever! 👍 Leave a like for NEW in-game rewards 🎁 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us,

Last updated by the developer 27 May 2026, 06:28 UTC.

9
playing (measured 10 Aug 2026, 15:01 UTC)
1,556,132
lifetime visits
63%
liked (1,448 👍 / 843 👎)
3,989
favourites (2.6 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Super Coil
299 R$
Laser Gun
249 R$
VIP Rewards
199 R$
Double Jump [OP]
199 R$
Grapple Hook
149 R$
Gravity Coil
149 R$
SWORD [INSTANT KILL]
149 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked3 October 2026 — 63 % liked13 October 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3563no change
13 Oct 2026, 14:3463no change
3 Oct 2026, 14:3363no change
13 Sept 2026, 14:1863no change
3 Sept 2026, 14:1763no change
24 Aug 2026, 12:0163no change
14 Aug 2026, 12:0063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.