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Jump Into Highest Zipline Ever

Jump Into Highest Zipline Ever

A Roblox experience owned by doTrend.

ObbyENziplineobbyparkour

Jump Into Highest Zipline Ever is an obby experience created on 2026-05-05. The game has accumulated 1,556,132 lifetime visits and 2,992 favorites. Currently, 9 players are active. The title holds a 63% like percentage. Tags include parkour, fun, and obstacle course elements.

Description (written by the developer; not a statement by this register)

Welcome to Jump In to Highest Zipline Ever! 👍 Leave a like for NEW in-game rewards 🎁 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us,

Last updated by the developer 27 May 2026, 06:28 UTC.

9
playing (measured 10 Aug 2026, 15:01 UTC)
1,556,132
lifetime visits
63%
liked (1,417 👍 / 823 👎)
3,059
favourites (2.0 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
249 R$
VIP Rewards
199 R$
SWORD [INSTANT KILL]
149 R$
Magic Carpet
19 R$
Double Jump [OP]
8 R$
Super Coil
7 R$
Grapple Hook
4 R$
Gravity Coil
3 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0163no change
14 Aug 2026, 12:0063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.