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Brainrot RNG! ✨

Brainrot RNG! ✨

A Roblox experience owned by lane's studio.

SimulatorENRNG mechanicscollectionmeme culture

Description (written by the developer; not a statement by this register)

Welcome to Brainrot RNG! 💰 Earn cash from your Brainrots ⚔️ Equip sidekicks and battle enemies 🗺️ Unlock new areas ✨ Discover Shiny and Rainbow mutations 🛒 Buy upgrades, potions, and special boosts 👍 Like and favorite for updates! Can you collect every Brainrot and become the luckiest player?

Last updated by the developer 2 Aug 2026, 23:39 UTC.

0
playing (measured 15 Aug 2026, 09:20 UTC)
1,399
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (4.3 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
199 R$
Fast Roll! 🎲
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brainrot RNG!🎲 · welcome650 · 0.00% win
Bring it on. ⚔️ · progression190 · 0.00% win
Lucky Find🍀 · collection157 · 0.00% win
Getting Rich🤑 · progression138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808984.519 August 2026 — 89 % liked29 August 2026 — 80 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 09:5080-9
19 Aug 2026, 09:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.