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Pet Merge Simulator [UPDATE]

Pet Merge Simulator [UPDATE]

A Roblox experience owned by UnoriginalGames.

SimulatorENpet collectionmerge mechanicsimulator

Pet Merge Simulator [UPDATE] is a simulator experience created on 2026-05-06. It currently has 1 player and 530,823 lifetime visits. The game holds an 81% like percentage and 862 favorites.

Description (written by the developer; not a statement by this register)

Update Changes: Disco event starts every 30 minutes, Added Playtime Rewards, Fixed larger pets not merging, and other bug fixes! HOW TO PLAY: 🐾Merge pets to get more Cash! ⚡Purchase Upgrades to speed up your Merging! 💰Complete Obbies for Cash Multipliers! 🔄 Get Rebirths to help along your journey! 🏆 Work your way to the leaderboards to become a Merging Champion!

Last updated by the developer 9 Jun 2026, 03:09 UTC.

1
playing (measured 12 Aug 2026, 02:00 UTC)
530,823
lifetime visits
80%
liked (526 👍 / 132 👎)
863
favourites (1.6 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Spawn Tier
649 R$
x2 Spawn Speed
349 R$
x2 Cash
349 R$
x2 Gems
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4580-1
14 Aug 2026, 20:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.