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[EARLY ACCESS RELEASE] Friendboy Infection

[EARLY ACCESS RELEASE] Friendboy Infection

A Roblox experience owned by 『O』 『O』 『F』.

SurvivalENinfectionsurvivalearly access

Description (written by the developer; not a statement by this register)

The best up-and-coming infection game on roblox! *Very unfinished

Last updated by the developer 18 Aug 2026, 17:16 UTC.

0
playing (measured 19 Aug 2026, 19:02 UTC)
373
lifetime visits
82%
liked (14 👍 / 3 👎)
12
favourites (32.2 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Ambusher
129 R$
Double Coins
129 R$
Double XP
129 R$
Starter Pack
89 R$
Royal Pass
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Friendboy Infection! · welcome192 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81938721 August 2026 — 93 % liked1 September 2026 — 87 % liked11 September 2026 — 81 % liked1 October 2026 — 82 % liked8221 August 20261 October 2026
4 measurements spanning 41 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 22:0382+1
11 Sept 2026, 10:1981-6
1 Sept 2026, 04:4987-6
21 Aug 2026, 22:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.