Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Realistic punching game [Update]

Realistic punching game [Update]

A Roblox experience owned by qwjiwd2020.

Fighting & PvPENragdoll physicsenvironmental destructionmelee combat

Description (written by the developer; not a statement by this register)

Punch enemies, attack them, and break or destroy objects/things(Alpha) [Alpha Version] Lag may occur as the game is still under development New UPDATE!!! Inspired by your favorite battleground games, this title features advanced CSG technology and intense environmental destruction! [ Tags / Search Keywords ] Realistic Punching, Punching Game, Boxing, Fighting, PVP, Simulator, Battleground, Ragdoll Physics, Combat, Punch Simulator, Hit, Strike, Arena, Battle, Realistic Physics, Melee, Combo, Knuckle, Warrior, Top Games, New Game, Fun, Action, Power, Strength, Training #RealisticPunching #PunchingGame #RobloxFighting #Boxing #PVP #Simulator #Ragdoll #Combat #Roblox #Trending

Last updated by the developer 6 Sept 2026, 05:06 UTC.

0
playing (measured 9 Sept 2026, 18:15 UTC)
8,695
lifetime visits
55%
liked (12 👍 / 10 👎)
52
favourites (6.0 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Punch
100 R$
BoomBox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owner · other24 · 0.00% win
Combat God ( 10000 Kills) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.