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slop incremental

slop incremental

A Roblox experience owned by Hungered Studios.

SimulatorENincrementalearly developmentupgrade tree

Description (written by the developer; not a statement by this register)

⚠️ This game is centered around the incremental genre. ⚠️ ⚠️ Please report bugs in the community server. ⚠️ slop incremental is an incremental with a unique take on the incremental genre as you follow the letters. The game currently has 6 upgrades, 1 reset layer, 2 currencies and much more coming soon! Game is still in early development, feedback is greatly appreciated. Join our community server for leaks, updates and other things! Search Tags: incremental, inc, slop, upgrade tree, upgrade tree game

Last updated by the developer 6 Jun 2026, 09:41 UTC.

0
playing (measured 20 Aug 2026, 17:49 UTC)
333
lifetime visits
85%
liked (11 👍 / 2 👎)
9
favourites (27.0 per 1k visits)
6 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

859288.522 August 2026 — 92 % liked1 September 2026 — 85 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 14:0285-7
22 Aug 2026, 06:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.