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Steal +1 Speed from Others

Steal +1 Speed from Others

A Roblox experience owned by SPEEDCCU.

Fighting & PvPENspeed trainingsword combatleaderboard

Description (written by the developer; not a statement by this register)

🔥 Train Harder. Steal Speed. Dominate the Map. 🔥 Start slow and train your speed every second! Defeat other players in sword fights to steal their speed and become UNSTOPPABLE. Can you reach insane speeds and rule the server? 💪🌎 ✨ Upgrade your stats ⚔️ Steal speed from sword fights 🚀 Climb the leaderboard 👑 Become the fastest player alive Join the group for +1500 Speed Game is still in development so expect bugs

Last updated by the developer 9 Aug 2026, 10:10 UTC.

0
playing (measured 11 Aug 2026, 01:53 UTC)
32,244
lifetime visits
84%
liked (51 👍 / 10 👎)
1,857
favourites (57.6 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip All Rebirth
249 R$
Limited Stock Weapon
249 R$
Void Slayer [OP]
199 R$
x25 Treadmill
199 R$
x10 Treadmill
79 R$
x32 Speed XP
79 R$
VIP
49 R$
x5 Treadmill
29 R$
x2 Damage
19 R$
2x Kill
19 R$
x8 Speed XP
19 R$
x2 Token
19 R$
x4 Speed XP
9 R$
x2 Kill
9 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome23,734 · 0.00% win
First Kill · other6,015 · 0.00% win
First Rebirth · progression3,096 · 100.0% win
Untouchable - 5 kill streak · other731 · 0.00% win
Slayer — 100 kills · progression109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.