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Build Pyramid Simulator

Build Pyramid Simulator

A Roblox experience owned by Sioma Games.

SimulatorENidlebuildingsimulator

Description (written by the developer; not a statement by this register)

🏗️ Build, click and grow your pyramid! 🎮 Private Servers are free! Start with a pile of sand and end with a glowing Singularity in the clouds. Your blocks print gold every second - even AFK! ⚡ Draft powerful upgrade cards, stack insane block synergies, and watch your idle income EXPLODE. The bigger you build, the richer you get. 💰 AFK FARM - earn gold 24/7, get rich while offline 🧱 60+ BLOCKS - sandstone, marble, obsidian, Plasma, Starstone and the mighty Singularity 🎮 100+ UPGRADES - game-changing boosts that transform your run 🔁 REBIRTH - reset for MASSIVE permanent multipliers 🧩 12 MINI-GAMES - Sudoku, 2048, Snake, Minesweeper, Nonogram, Gomoku, Connect 4, 15-puzzle, Checkers, Memory Match, Sokoban, Tic-Tac-Toe 👥 16 PLAYERS - build with friends and race to the clouds! 🏆 How tall can YOUR pyramid grow? Build, upgrade, rebirth, repeat!

Last updated by the developer 8 Aug 2026, 17:40 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
140,077
lifetime visits
54%
liked (260 👍 / 219 👎)
7,290
favourites (52.0 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Upgrades
599 R$
X2 Income
49 R$
X2 Minigame Rewards
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression87,792 · 100.0% win
First Block · welcome87,455 · 100.0% win
Second Rebirth73,389 · 65.9% win
Third Rebirth · progression62,406 · 52.7% win
Five Rebirths · progression46,092 · 46.2% win
Upgrade Collector · collection37,203 · 28.6% win
Solar Frenzy · other24,318 · 24.2% win
Ten Rebirths · progression15,646 · 8.8% win
Decorator · other7,225 · 100.0% win
Lucky Roll · other5,815 · 19.8% win
Fifteen Rebirths · progression3,935 · 4.4% win
Upgrade Master · other2,680 · 4.4% win
Emoji Collector · collection2,663 · 2.2% win
Liked! · other2,125 · 0.00% win
Ore Hunter · collection1,864 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.515 August 2026 — 54 % liked4 September 2026 — 54 % liked14 September 2026 — 55 % liked24 September 2026 — 54 % liked4 October 2026 — 55 % liked14 October 2026 — 54 % liked24 October 2026 — 54 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3354no change
14 Oct 2026, 12:3154-1
4 Oct 2026, 12:3055+1
24 Sept 2026, 12:2354-1
14 Sept 2026, 09:3655+1
4 Sept 2026, 09:3454no change
15 Aug 2026, 08:0554first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.