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Toy Story 5 [HORROR]

Toy Story 5 [HORROR]

A Roblox experience owned by TOY STORY HORROR.

HorrorENhorrortoy storymultiplayer

Description (written by the developer; not a statement by this register)

Welcome to 🤠 Toy Story 5 [HORROR] 🚀 🌲 You were hired as a forest ranger to protect a remote woodland, but something feels wrong. Strange events begin to unfold, and a mysterious green tablet appears, turning your peaceful patrol into a terrifying nightmare. 😰 Will you uncover the truth or escape in time? 👻 There are 3 endings! Try to unlock them all! 🤝 Multiplayer game, invite your friends! 🛒 Check the shop for items to help you survive! 🎮 Fan-made game ⭐ Inspired by Krusty Burger Horror, Simpsons Horror, Hello Kitty Horror, and Stitch Horror.

Last updated by the developer 9 Jul 2026, 04:01 UTC.

0
playing (measured 11 Aug 2026, 21:34 UTC)
2,429
lifetime visits
58%
liked (7 👍 / 5 👎)
41
favourites (16.9 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BEST WEAPON] Assault Rifle *SECRET ENDING*
449 R$
*OP* Shotgun [SECRET ENDING]
285 R$
*OP* Fling Sledgehammer [TROLL]
209 R$
[CHEAP] Revolver *SECRET ENDING*
119 R$
[INFINITE] JUMPSCARE EVERYONE
119 R$
*OP* Infinite Revives
119 R$
[SUPER CHEAP] Energy Drink
99 R$
[TROLL] Banana Peel
49 R$
2x Speed
29 R$
Flash Light
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,065 · 100.0% win
PUTTING OUT THE FIRE · other83 · 24.2% win
ESCAPING THE CAVE · progression9 · 0.00% win
SURVIVED · progression3 · 0.00% win
HERO · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605918 August 2026 — 60 % liked28 August 2026 — 58 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:2258-2
18 Aug 2026, 16:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.