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Headpats from Junko Enoshima

Headpats from Junko Enoshima

A Roblox experience owned by Despair/Studio.

ObbyENDanganronpaJunko EnoshimaObby

Description (written by the developer; not a statement by this register)

Reach the end to Junko tags: danganronpa junko enoshima obby aura trigger happy havoc thh dr1 monokuma

Last updated by the developer 23 Jul 2026, 23:58 UTC.

0
playing (measured 12 Aug 2026, 19:31 UTC)
3,384
lifetime visits
81%
liked (44 👍 / 10 👎)
211
favourites (62.4 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
79 R$
Magic Carpet
39 R$
Body Swap
29 R$
Gravity Coil
19 R$
Speed Coil
19 R$
BOOMBOX
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome !! · welcome2,817 · 100.0% win
Stage 10 ! · progression1,175 · 100.0% win
Stage 20 ! · progression688 · 100.0% win
Finish Obby !! · progression595 · 100.0% win
You found Monomi ! · collection231 · 0.00% win
You found Monokuma ! · collection75 · 0.00% win
Fall on Junko's Shoulder · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818018 August 2026 — 79 % liked27 September 2026 — 80 % liked7 October 2026 — 80 % liked17 October 2026 — 81 % liked27 October 2026 — 81 % liked18 August 202627 October 2026
5 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:3481no change
17 Oct 2026, 12:3181+1
7 Oct 2026, 12:3080no change
27 Sept 2026, 12:2380+1
18 Aug 2026, 07:2379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.