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Beehive RNG🎲

Beehive RNG🎲

A Roblox experience owned by Ben's Games!.

SimulatorENRNGcollectionincremental

Description (written by the developer; not a statement by this register)

🍯 Welcome to Beehive RNG! 🎲 🐝 Roll for RARE bees! 🌻 Harvest nectar from flowers to make honeycomb! ⬆️ Upgrade your bees and beehive! 🌱 Unlock new worlds for more valuable flowers & rarer bees! 👥 Invite your friends for more luck! 👍 Like the game and join the group for +1 Luck! 🔔 Follow for updates!

Last updated by the developer 4 Aug 2026, 02:57 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
81,129
lifetime visits
85%
liked (325 👍 / 59 👎)
1,660
favourites (20.5 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
599 R$
VIP
399 R$
Fast Roll
299 R$
More Loot
249 R$
Auto Collect
199 R$
+1 Equip
129 R$
Lucky Rolls
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome46,095 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 86 % liked25 August 2026 — 86 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:4585-1
25 Aug 2026, 13:1986no change
15 Aug 2026, 13:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.