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I JUST GET SO NERVY TOWER

I JUST GET SO NERVY TOWER

A Roblox experience owned by CAFOTA - STUDIO's.

ObbyENobstacle coursetroll gamemusic platformer

Description (written by the developer; not a statement by this register)

🎵 Welcome to I JUST GET SO NERVY TOWER! 🎵 Climb a troll tower full of fake paths, unexpected falls, funny traps, and nervous jumps while the music plays! 🏃 Run and try to reach the top! 😰 Get nervous with every hard jump! 💀 Watch out for fake paths! 🎥 Record your fails, dances, and funny reactions! 💰 Earn coins at the top! 🔓 Unlock skins and special items! 🎯 Troll your friends while climbing! 👍 Like & ⭐ favorite the game to earn rewards! 👥 Join the group for exclusive bonuses!

Last updated by the developer 28 Jul 2026, 19:59 UTC.

0
playing (measured 11 Aug 2026, 20:01 UTC)
20,977
lifetime visits
93%
liked (52 👍 / 4 👎)
122
favourites (5.8 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Invisieble Cape [PERM]
199 R$
Hyperlaser Gun [PERM]
99 R$
Fly Carpet [PERM]
99 R$
Speed Coil [PERM]
10 R$
Gravity Coil [PERM]
10 R$
Slap Hand [PERM]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,366 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:3493no change
16 Aug 2026, 08:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.