I JUST GET SO NERVY TOWER
A Roblox experience owned by CAFOTA - STUDIO's.
ObbyENobstacle coursetroll gamemusic platformer
Description (written by the developer; not a statement by this register)
🎵 Welcome to I JUST GET SO NERVY TOWER! 🎵 Climb a troll tower full of fake paths, unexpected falls, funny traps, and nervous jumps while the music plays! 🏃 Run and try to reach the top! 😰 Get nervous with every hard jump! 💀 Watch out for fake paths! 🎥 Record your fails, dances, and funny reactions! 💰 Earn coins at the top! 🔓 Unlock skins and special items! 🎯 Troll your friends while climbing! 👍 Like & ⭐ favorite the game to earn rewards! 👥 Join the group for exclusive bonuses!
Last updated by the developer 28 Jul 2026, 19:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 08:34 | 93 | no change |
| 16 Aug 2026, 08:34 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.