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Impossible Squid Game Glass Bridge

Impossible Squid Game Glass Bridge

A Roblox experience owned by Doggy Token.

ObbyENSquid Game IPLucky Block mechanicVIP wait-time promise

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Glass Bridge 2! (Squid Game), Do you have what it takes to conquer the Glass Bridge 2? 🏆 Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 20 minutes! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer, friends, mingle

Last updated by the developer 7 May 2026, 08:51 UTC.

0
playing (measured 6 Sept 2026, 03:03 UTC)
10,005
lifetime visits
33%
liked (2 👍 / 4 👎)
1,683
favourites (168.2 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
MEGA GIFT [50% DISCOUNT]
599 R$
Machine Gun
599 R$
Admin
599 R$
Water Sword
226 R$
Sword
199 R$
VIP
199 R$
Gravity Coil
149 R$
Speed Coil
149 R$
Helicopter
99 R$
Radio
99 R$
Unicorn Pet
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,243 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.